Archive for January, 2011

Art of the start

I’m borrowing the title for my first post from a very nice book by Guy Kawasaki. For days I have been thinking what to write about in this first post about our Game Development Playground Blog. Should it be something on game design? How to find a job in the industry? What are the most usual pitfalls in production? I had no clue.

And then it dawned on me:  Just start. Something. Anything. And the rest will come.  There is no point in having all those ideas and dreams if you don’t do something about them. It’s the same with making games. To get into game development you have to love games first. And then you gotta start making them.  Think about your favourite game. What ticks you off? What inspires you about it? Would you change anything? Grab your favourite FPS and design a level with its editor. Get one of the tons of free engines and start scripting. If you’re an artist, just draw. If you’re a coder, sharpen your coding skills and design a small game to start with.

GCoder and myself created this place to talk about game development. It’s a playground, so there are different things that we’ll be discussing.  From programming, to design, games that we like, audio and more. Perhaps we’ll ask people to guest-post, let’s just see how it goes!

Welcome!

Pixel